Hi everyone!
First, my garuda-inxi
:
System:
Kernel: 6.12.15-1-lts arch: x86_64 bits: 64 compiler: gcc v: 14.2.1
clocksource: tsc avail: hpet,acpi_pm
parameters: BOOT_IMAGE=/@/boot/vmlinuz-linux-lts
root=UUID=de156b0f-4fa0-4256-a84e-584ebd854343 rw rootflags=subvol=@
quiet resume=UUID=6c1cf5f6-7a81-4b95-b013-8bfffd409e30 loglevel=3 ibt=off
Desktop: Xfce v: 4.20.1 tk: Gtk v: 3.24.48 wm: xfwm4 v: 4.20.0
with: xfce4-panel tools: xfce4-screensaver avail: xautolock vt: 7
dm: LightDM v: 1.32.0 Distro: Garuda base: Arch Linux
Machine:
Type: Portable System: Dell product: Dell System XPS L702X v: N/A
serial: <superuser required> Chassis: type: 8 v: 0.1
serial: <superuser required>
Mobo: Dell model: 0K4H3G v: FAB1 serial: <superuser required>
uuid: <superuser required> UEFI-[Legacy]: Dell v: A13 date: 10/24/2011
Battery:
ID-1: BAT0 charge: 0% condition: 18.8/57.7 Wh (32.6%) volts: 3.6 min: 11.1
model: SIMPLO Dell type: Li-ion serial: <filter> status: not charging
CPU:
Info: model: Intel Core i7-2670QM bits: 64 type: MT MCP arch: Sandy Bridge
gen: core 2 level: v2 built: 2010-12 process: Intel 32nm family: 6
model-id: 0x2A (42) stepping: 7 microcode: 0x2F
Topology: cpus: 1x dies: 1 clusters: 4 cores: 4 threads: 8 tpc: 2
smt: enabled cache: L1: 256 KiB desc: d-4x32 KiB; i-4x32 KiB L2: 1024 KiB
desc: 4x256 KiB L3: 6 MiB desc: 1x6 MiB
Speed (MHz): avg: 800 min/max: 800/3100 scaling: driver: intel_cpufreq
governor: schedutil cores: 1: 800 2: 800 3: 800 4: 800 5: 800 6: 800 7: 800
8: 800 bogomips: 35128
Flags: avx ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Vulnerabilities: <filter>
Graphics:
Device-1: Intel 2nd Generation Core Processor Family Integrated Graphics
vendor: Dell driver: i915 v: kernel arch: Gen-6 code: Sandybridge
process: Intel 32nm built: 2011 ports: active: LVDS-1
empty: DP-1,HDMI-A-1,VGA-1 bus-ID: 00:02.0 chip-ID: 8086:0116
class-ID: 0300
Device-2: NVIDIA GF106M [GeForce GT 550M] vendor: Dell driver: nouveau
v: kernel non-free: series: 390.xx+ status: legacy (EOL~2022-11-22) last:
release: 390.157 kernel: 6.0 xorg: 1.21 arch: Fermi code: GF1xx
process: 40/28nm built: 2010-2016 pcie: gen: 1 speed: 2.5 GT/s lanes: 16
ports: active: none empty: HDMI-A-2 bus-ID: 01:00.0 chip-ID: 10de:0dd6
class-ID: 0300 temp: 46.0 C
Device-3: Quanta Laptop_Integrated_Webcam_2HDM driver: uvcvideo type: USB
rev: 2.0 speed: 480 Mb/s lanes: 1 mode: 2.0 bus-ID: 3-1.4:3
chip-ID: 0408:2fb1 class-ID: 0e02
Display: x11 server: X.Org v: 21.1.15 compositor: xfwm4 v: 4.20.0 driver:
X: loaded: modesetting,nouveau alternate: fbdev,intel,nv,vesa
dri: crocus,nouveau gpu: i915 display-ID: :0.0 screens: 1
Screen-1: 0 s-res: 1600x900 s-dpi: 96 s-size: 424x239mm (16.69x9.41")
s-diag: 487mm (19.16")
Monitor-1: LVDS-1 model: AU Optronics 0x139e built: 2010 res:
mode: 1600x900 hz: 60 scale: 100% (1) dpi: 106 gamma: 1.2
size: 382x214mm (15.04x8.43") diag: 438mm (17.2") ratio: 16:9
modes: 1600x900
API: EGL v: 1.5 hw: drv: intel crocus drv: nvidia nouveau platforms:
device: 0 drv: nouveau device: 1 drv: crocus device: 2 drv: swrast gbm:
drv: nouveau surfaceless: drv: nouveau x11: drv: crocus inactive: wayland
API: OpenGL v: 4.5 compat-v: 3.3 vendor: intel mesa v: 24.3.4-arch1.1
glx-v: 1.4 direct-render: yes renderer: Mesa Intel HD Graphics 3000 (SNB
GT2) device-ID: 8086:0116 memory: 1.46 GiB unified: yes
API: Vulkan v: 1.4.303 layers: 10 device: 0 type: cpu name: llvmpipe
(LLVM 19.1.7 256 bits) driver: N/A device-ID: 10005:0000
surfaces: xcb,xlib
Info: Tools: api: eglinfo, glxinfo, vulkaninfo de: xfce4-display-settings
x11: xdpyinfo, xprop, xrandr
Audio:
Device-1: Intel 6 Series/C200 Series Family High Definition Audio
vendor: Dell driver: snd_hda_intel v: kernel bus-ID: 00:1b.0
chip-ID: 8086:1c20 class-ID: 0403
Device-2: NVIDIA GF106 High Definition Audio vendor: Dell
driver: snd_hda_intel v: kernel pcie: gen: 1 speed: 2.5 GT/s lanes: 16
bus-ID: 01:00.1 chip-ID: 10de:0be9 class-ID: 0403
API: ALSA v: k6.12.15-1-lts status: kernel-api tools: N/A
Server-1: PipeWire v: 1.2.7 status: active with: 1: pipewire-pulse
status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin
4: pw-jack type: plugin tools: pactl,pw-cat,pw-cli,wpctl
Network:
Device-1: Intel Centrino Wireless-N 1000 [Condor Peak] driver: iwlwifi
v: kernel pcie: gen: 1 speed: 2.5 GT/s lanes: 1 bus-ID: 03:00.0
chip-ID: 8086:0083 class-ID: 0280
IF: wlp3s0 state: up mac: <filter>
Device-2: Realtek RTL8111/8168/8211/8411 PCI Express Gigabit Ethernet
vendor: Dell driver: r8169 v: kernel pcie: gen: 1 speed: 2.5 GT/s lanes: 1
port: 2000 bus-ID: 0a:00.0 chip-ID: 10ec:8168 class-ID: 0200
IF: enp10s0 state: down mac: <filter>
Info: services: NetworkManager, systemd-timesyncd, wpa_supplicant
Drives:
Local Storage: total: 238.47 GiB used: 46.47 GiB (19.5%)
SMART Message: Required tool smartctl not installed. Check --recommends
ID-1: /dev/sda maj-min: 8:0 vendor: PNY model: 250GB SATA SSD
size: 238.47 GiB block-size: physical: 512 B logical: 512 B speed: 6.0 Gb/s
tech: SSD serial: <filter> fw-rev: 6A0 scheme: MBR
Partition:
ID-1: / raw-size: 229.67 GiB size: 229.67 GiB (100.00%)
used: 46.47 GiB (20.2%) fs: btrfs dev: /dev/sda1 maj-min: 8:1
ID-2: /home raw-size: 229.67 GiB size: 229.67 GiB (100.00%)
used: 46.47 GiB (20.2%) fs: btrfs dev: /dev/sda1 maj-min: 8:1
ID-3: /var/log raw-size: 229.67 GiB size: 229.67 GiB (100.00%)
used: 46.47 GiB (20.2%) fs: btrfs dev: /dev/sda1 maj-min: 8:1
ID-4: /var/tmp raw-size: 229.67 GiB size: 229.67 GiB (100.00%)
used: 46.47 GiB (20.2%) fs: btrfs dev: /dev/sda1 maj-min: 8:1
Swap:
Kernel: swappiness: 133 (default 60) cache-pressure: 100 (default) zswap: no
ID-1: swap-1 type: zram size: 7.65 GiB used: 721 MiB (9.2%) priority: 100
comp: zstd avail: lzo-rle,lzo,lz4,lz4hc,deflate,842 max-streams: 8
dev: /dev/zram0
ID-2: swap-2 type: partition size: 8.8 GiB used: 0 KiB (0.0%) priority: -2
dev: /dev/sda2 maj-min: 8:2
Sensors:
System Temperatures: cpu: 58.0 C mobo: 37.0 C sodimm: SODIMM C gpu: nouveau
temp: 47.0 C
Fan Speeds (rpm): cpu: 0
Info:
Memory: total: 8 GiB available: 7.65 GiB used: 2.88 GiB (37.6%)
Processes: 300 Power: uptime: 1h 21m states: freeze,mem,disk suspend: deep
avail: s2idle wakeups: 0 hibernate: platform avail: shutdown, reboot,
suspend, test_resume image: 3.05 GiB services: upowerd,xfce4-power-manager
Init: systemd v: 257 default: graphical tool: systemctl
Packages: pm: pacman pkgs: 1354 libs: 471 tools: paru Compilers:
gcc: 14.2.1 Shell: garuda-inxi default: Bash v: 5.2.37
running-in: xfce4-terminal inxi: 3.3.37
Garuda (2.6.26-1.1):
System install date: 2024-12-30
Last full system update: 2025-02-26 ↻
Is partially upgraded: No
Relevant software: snapper NetworkManager dracut
Windows dual boot: <superuser required>
Failed units:
I’ve installed garuda on one of my old laptops. My dGPU wasn’t detected by the default nvidia drivers so I’ve installed nouveau and I got it to work with PRIME.
glxgears -info
gives me :
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER = Mesa Intel(R) HD Graphics 3000 (SNB GT2)
GL_VERSION = 3.3 (Compatibility Profile) Mesa 24.3.4-arch1.1
GL_VENDOR = Intel
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_EXT_texture_storage GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_viewport_array GL_EXT_direct_state_access GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_ARB_parallel_shader_compile GL_ARB_shader_viewport_layer_array GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_EXT_EGL_sync GL_EXT_demote_to_helper_invocation GL_EXT_EGL_image_storage_compression GL_NV_ES1_1_compatibility
VisualID 434, 0x1b2
315 frames in 5.0 seconds = 62.962 FPS
303 frames in 5.0 seconds = 60.507 FPS
And DRI_PRIME=1 glxgears -info
:
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER = NVC3
GL_VERSION = 4.3 (Compatibility Profile) Mesa 24.3.4-arch1.1
GL_VENDOR = Mesa
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_EXT_texture_storage GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_shader_image_load_store GL_EXT_vertex_attrib_64bit GL_NV_vdpau_interop GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_shader_atomic_float 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VisualID 434, 0x1b2
317 frames in 5.0 seconds = 63.397 FPS
303 frames in 5.0 seconds = 60.506 FPS
303 frames in 5.0 seconds = 60.508 FPS
So far, i’ve tried to launch two steam games : magicka and GTA IV. The first one doesn’t launch. As for the second one, the rockstar launcher starts then an error message says that GTA have crashed.
I’ve enabled the compatibility options in Steam. I use the DRI_PRIME=1 %command%
option. I’ve tried several Proton versions from 7 to experimental.
I did test reverting back to the official 390 nividia drivers and installing bumblebee. I managed to make optirun glxgears
work but the Steam games were still not launching.
If anyone has an idea of what to do next, I would appreciate the help.