Planetary Annihilation: Titans Graphics glitch

First of all, i tried everything in the help section they provided.

None of it worked.
In the native version of steam the game has just a blackscreen.
in the Runtime version of steam this happens:

The Proton version of the game works, but i cant sign in in that version, so only singleplayer is possible.

Here is the log from the graphical gliching version:

System:
Kernel: 5.16.2-zen1-1-zen x86_64 bits: 64 compiler: gcc v: 11.1.0
parameters: BOOT_IMAGE=/@/boot/vmlinuz-linux-zen
root=UUID=040abae5-a66a-4e4e-96eb-be857e61b87b rw [email protected]
quiet splash rd.udev.log_priority=3 vt.global_cursor_default=0
systemd.unified_cgroup_hierarchy=1 loglevel=3
Desktop: KDE Plasma 5.23.5 tk: Qt 5.15.2 info: latte-dock wm: kwin_x11
vt: 1 dm: SDDM Distro: Garuda Linux base: Arch Linux
Machine:
Type: Desktop Mobo: Micro-Star model: B450M PRO-VDH MAX (MS-7A38) v: 8.0
serial: <superuser required> UEFI-[Legacy]: American Megatrends v: B.40
date: 11/07/2019
CPU:
Info: model: AMD Ryzen 5 3600X bits: 64 type: MT MCP arch: Zen 2
family: 0x17 (23) model-id: 0x71 (113) stepping: 0 microcode: 0x8701013
Topology: cpus: 1x cores: 6 tpc: 2 threads: 12 smt: enabled cache:
L1: 384 KiB desc: d-6x32 KiB; i-6x32 KiB L2: 3 MiB desc: 6x512 KiB
L3: 32 MiB desc: 2x16 MiB
Speed (MHz): avg: 4099 high: 4256 min/max: 2200/4409 boost: enabled
scaling: driver: acpi-cpufreq governor: performance cores: 1: 4201 2: 3862
3: 4043 4: 4065 5: 4193 6: 4256 7: 4219 8: 4225 9: 4225 10: 4224 11: 3485
12: 4201 bogomips: 91195
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
Vulnerabilities:
Type: itlb_multihit status: Not affected
Type: l1tf status: Not affected
Type: mds status: Not affected
Type: meltdown status: Not affected
Type: spec_store_bypass
mitigation: Speculative Store Bypass disabled via prctl
Type: spectre_v1
mitigation: usercopy/swapgs barriers and __user pointer sanitization
Type: spectre_v2 mitigation: Full AMD retpoline, IBPB: conditional,
STIBP: conditional, RSB filling
Type: srbds status: Not affected
Type: tsx_async_abort status: Not affected
Graphics:
Device-1: AMD Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT]
vendor: Tul driver: amdgpu v: kernel bus-ID: 2b:00.0 chip-ID: 1002:731f
class-ID: 0300
Display: x11 server: X.Org 1.21.1.3 compositor: kwin_x11 driver:
loaded: amdgpu,ati unloaded: modesetting,radeon alternate: fbdev,vesa
display-ID: :0 screens: 1
Screen-1: 0 s-res: 4480x1440 s-dpi: 96 s-size: 1185x381mm (46.7x15.0")
s-diag: 1245mm (49")
Monitor-1: DisplayPort-0 res: 1920x1080 hz: 60 dpi: 102
size: 476x268mm (18.7x10.6") diag: 546mm (21.5")
Monitor-2: HDMI-A-0 res: 2560x1440 hz: 60 dpi: 109
size: 597x336mm (23.5x13.2") diag: 685mm (27")
OpenGL: renderer: AMD Radeon RX 5600 XT (NAVI10 DRM 3.44.0
5.16.2-zen1-1-zen LLVM 13.0.0)
v: 4.6 Mesa 21.3.5 direct render: Yes
Audio:
Device-1: AMD Navi 10 HDMI Audio driver: snd_hda_intel v: kernel
bus-ID: 2b:00.1 chip-ID: 1002:ab38 class-ID: 0403
Device-2: AMD Starship/Matisse HD Audio vendor: Micro-Star MSI
driver: snd_hda_intel v: kernel bus-ID: 2d:00.4 chip-ID: 1022:1487
class-ID: 0403
Device-3: C-Media CM108 Audio Controller type: USB
driver: hid-generic,snd-usb-audio,usbhid bus-ID: 3-3:4 chip-ID: 0d8c:013c
class-ID: 0300
Sound Server-1: ALSA v: k5.16.2-zen1-1-zen running: yes
Sound Server-2: PulseAudio v: 15.0 running: no
Sound Server-3: PipeWire v: 0.3.44 running: yes
Network:
Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
vendor: Micro-Star MSI driver: r8169 v: kernel port: f000 bus-ID: 25:00.0
chip-ID: 10ec:8168 class-ID: 0200
IF: enp37s0 state: down mac: <filter>
Device-2: Realtek RTL8811AU 802.11a/b/g/n/ac WLAN Adapter type: USB
driver: rtl88XXau bus-ID: 1-3:3 chip-ID: 0bda:a811 class-ID: 0000
serial: <filter>
IF: wlp3s0f0u3 state: up mac: <filter>
IF-ID-1: anbox0 state: down mac: <filter>
IF-ID-2: ipv6leakintrf0 state: unknown speed: N/A duplex: N/A
mac: <filter>
IF-ID-3: proton0 state: unknown speed: 10 Mbps duplex: full mac: N/A
IF-ID-4: pvpnksintrf0 state: unknown speed: N/A duplex: N/A mac: <filter>
Drives:
Local Storage: total: 3.18 TiB used: 531.27 GiB (16.3%)
SMART Message: Unable to run smartctl. Root privileges required.
ID-1: /dev/sda maj-min: 8:0 vendor: Toshiba model: DT01ACA300
size: 2.73 TiB block-size: physical: 4096 B logical: 512 B speed: 6.0 Gb/s
type: HDD rpm: 7200 serial: <filter> rev: ABB0 scheme: GPT
ID-2: /dev/sdb maj-min: 8:16 vendor: Samsung model: SSD 750 EVO 500GB
size: 465.76 GiB block-size: physical: 512 B logical: 512 B speed: 6.0 Gb/s
type: SSD serial: <filter> rev: 1B6Q scheme: MBR
Partition:
ID-1: / raw-size: 465.76 GiB size: 465.76 GiB (100.00%)
used: 144.38 GiB (31.0%) fs: btrfs dev: /dev/sdb1 maj-min: 8:17
ID-2: /home raw-size: 465.76 GiB size: 465.76 GiB (100.00%)
used: 144.38 GiB (31.0%) fs: btrfs dev: /dev/sdb1 maj-min: 8:17
ID-3: /var/log raw-size: 465.76 GiB size: 465.76 GiB (100.00%)
used: 144.38 GiB (31.0%) fs: btrfs dev: /dev/sdb1 maj-min: 8:17
ID-4: /var/tmp raw-size: 465.76 GiB size: 465.76 GiB (100.00%)
used: 144.38 GiB (31.0%) fs: btrfs dev: /dev/sdb1 maj-min: 8:17
Swap:
Kernel: swappiness: 133 (default 60) cache-pressure: 100 (default)
ID-1: swap-1 type: zram size: 15.63 GiB used: 2 MiB (0.0%) priority: 100
dev: /dev/zram0
Sensors:
System Temperatures: cpu: N/A mobo: N/A gpu: amdgpu temp: 53.0 C
mem: 58.0 C
Fan Speeds (RPM): N/A gpu: amdgpu fan: 0
Info:
Processes: 418 Uptime: 36m wakeups: 0 Memory: 15.63 GiB
used: 5.46 GiB (34.9%) Init: systemd v: 250 tool: systemctl Compilers:
gcc: 11.1.0 clang: 13.0.0 Packages: pacman: 2126 lib: 478 Shell: fish
v: 3.3.1 default: Bash v: 5.1.16 running-in: konsole inxi: 3.3.12
Garuda:
System install date:     2022-01-14
Last full system update: 2022-01-28
Is partially upgraded:   No
Using TLP:               No
Windows dual boot:       <superuser required>
Snapshots:               Snapper

You have set both Ambient Occlusion and HDR to "On",

[22:45:29.342] INFO Setting option graphics.ao to 'on'
[22:45:29.342] INFO Setting option graphics.hdr to 'on'

AO can be quite intensive, and HDR could cause issues, so try disabling those.

A number of games will glitch if you resize their window. What if you run full screen, or just don't resize the window?

Does that hostname resolve on your local system, in a terminal, e.g.

$ host service.planetaryannihilation.net
service.planetaryannihilation.net has address 52.32.50.147
service.planetaryannihilation.net has address 35.167.9.68
1 Like

Well, i dont know how if i cant even access the settings.

Thats why i moved the mouse over the buttons in the video, normaly they are highlighted then. With that i mean i cant press them, its basicly like a freeze. Now that i think about it, it could be that that is a freeze and not a graphics glitch..

yes, it does. I have the same output like you.

Oh, here we go:

https://wiki.archlinux.org/title/Steam/Troubleshooting#Games_running_with_Proton_5.13+_have_no_Internet_connectivity

If you're not using systemd-resolved (or don't know whether you are) then the other thing to check would be the contents of that file.

1 Like


this is how my resolv.conf looks like

10.38.0.1 is an internal IP address. Worth trying one of the public DNS resolvers to make sure that's not a factor,

#nameserver 10.38.0.1
nameserver 1.1.1.1
nameserver 1.0.0.1

Note that this will reset when you reconnect to the current network connection because Network Manager will re-write the file.

2 Likes

Why do you need to send a picture of this short text that you can copy and paste here?

1 Like

I fixed it with using proton 5.10 it now logged me in like it should. But before you give me a facepalm, i already tried every proton version, i allways do. I dont know what the difference is between when i first tried 5.10 and now. But now it just works.

2 Likes

No, that sort of weirdness happens sometimes, and it could be that upgrading (to 5.13) then downgrading (to 5.10) the prefix made "something" else work. (I spent days getting Assetto Corsa to work nicely in Proton.)

Anyway - it works now, and that's good. :grin:

1 Like

Well, thank you for your patience and your help. :slight_smile:

3 Likes

Sometimes you just have to give the compatibility layers a shake :laughing:
I know sometimes I have to switch from Proton GE to Experimental, and then back to GE to sometimes get my controller to work again (while also enabling a lot of different Steam controller supports) . I suspect its because its from games I haven't launched in a while and those HID changes over the semi-recent Proton versions.

2 Likes

This topic was automatically closed 2 days after the last reply. New replies are no longer allowed.